Monday 11 March 2013

Super Hero Powers

Super Hero Powers Details
The player only controls Cole in this game and starts this mission storming the fort with Kuo. Cole's electricity and charged melee rod make him a formidable fighter on his own. He tosses electricity; he gusts electricity; he can collect single-use charges of ion storms and rain lightning charges. Kuo can — and did — freeze and batter enemies like any good ice-powered sidekick.
In this mission, Cole stormed the fort, running up stairs, past cannons, across the tops of walls and gliding from power line to power line. He was going up against a militia who, initially, kept his electrical powers in check by de-powering their base. But mid-way through the mission, Cole was able to toss a Tesla coil and remotely fly it from power station to power station, setting them up for activation and eventually giving the whole place the juice Cole needs to draw from.
Later in the mission, with Kuo on the sidelines, Nix jumped in, using her fire powers to retrain members of the enemy militia, a sort of buddy-power move that sets them up for a finisher from Cole. Those set-up opportunities appear to emerge naturally, as the computer-controlled Nix finds opportunities during the combat; a rep for the game declined to explain how Nix or Kuo might become better support fighters throughout the game.
Super Hero Powers
 Super Hero Powers
 Super Hero Powers 
 Super Hero Powers
Super Hero Powers
 Super Hero Powers
 Super Hero Powers 
 Super Hero Powers 
 Super Hero Powers
 Super Hero Powers
 Super Hero Powers
 Super Hero Powers

            


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